
Rudy Neufeld, senior author at Math & Coding by Neufeld Learning will exhibit and present
at the coming major conferences.
We will be launching:
“First Steps in Coding through Mathematical Thinking and Game-Based Learning”,
an eResource of lessons and ideas for the newly released KaiBot in Kainundrum by Kai’s Clan in New Zealand.
We will also be launching:
UMathXI and presenting“Empowering All, within a Dynamic, Math Learning Pit



- TCEA … Texas Computer Education Association … San Antonio … January 30 to February 2
- MECA … Mississippi Educational Computing Association in Jackson, MS … Feb 8 to 10
- IDEAcon … Illinois Digital Educators Alliance in Chicago … Feb 13 to 15
- HMVAMC … Hudson Mohawk Valley Math Conference in NY State … March 11
- MACUL … Michigan Assoc of Computer Users and Learners, Detroit … March 15 to 17
- TCMEA … Ten County Math Educators Assoc, NY State … March 25
- GHC … Great HomeSchool Conference, Greenville, SC … March 30 to April 1
- GHC … Great HomeSchool Conference, Cincinnati, OH … Apr 13 to 15
- OAME … Ontario Assoc of Math Educators, Toronto, On, Canada … Apr 27 to 28
- FPEA … Florida Parent Educators Assoc., Orlando, FL … May 25 to 27

Session 1:
Empowering All, within a Dynamic, Hybrid, Math Learning Pit
DESCRIPTION: for grades 3 to 8
We model lessons which involve attendees through a mixture of hands-on and digital workshop activities and short videos which “TEACH” but do not “TELL” leading to productive struggling and EUREKA (“I found it”!) moments within a learning pit. Concepts include addition/subtraction with regrouping, partial products, patterning, graphing and fractions. We conclude with two short powerful videos … “Math or Magic” and “Learning Pit” to demonstrate and summarize productive struggling for both teacher and student. Free access to resources during and after this session enable both teacher/parent and student to achieve success.
From 1 hour to 1 day.
For Grades 3 to 8 students, teachers, parents and Pre-Service Teachers.
Session 2:
First Steps in Coding Through Mathematical Thinking and Game-Based Learning
DESCRIPTION:
Coding, a marketable skill, is a great fit for today’s classroom. Knowledge of coding is not necessary for this hands-on session.
Part 1 introduces a simple, powerful coding language. Concrete action is based on mathematical thinking.
In Part 2, a new path, concrete to more abstract, screen free to screen based is followed.
Concrete materials, software, videos and game-based reinforcement within a step-by-step eBook course outline, enable all to achieve success during and after this session.
For grades 3 to 8: Students, Teachers, Parents and Pre-Service Teachers.
Time: 1 hour to 1 day
Session 2a (Part 1 of Session 2):
First Steps in Coding to Learn
This hands-on session, Part 1 of Session 2, uses videos, notes and an eBook course outline with step-by-step instructions for teachers and students to introduce coding in a friendly environment rich in mathematics.
Coding begins with introductory concrete commands, procedures, variables and projects.
For grades 3 to 8: Students, Teachers, Parents and Pre-Service Teachers.
Time: 1 hour to 1 day
Session 2b (Part 2 of Session 2):
First Steps in Coding Through Mathematical Thinking and Game-Based Learning
Part 2 of this hands-on session introduces screen-free coding within a new, exciting hybrid learning environment.
First participants are engaged in using cards to plan a screen-free concrete solution.
Then code is acted on resulting in action on a more abstract computer screen.
For grades k to 8 teachers, parents and pre-service teachers
1 hour to 2 hours
Session 3:
Play for Reinforcement .. Math Games to Engage All .. for Grades 3 to 8
Are you on the lookout for math games that are motivating?
Do your students need to become proficient with operations in whole numbers, fractions, order of operations? Do you need to vary levels of difficulty in games? If you answered YES to any of these questions, we welcome you to this session. “Bullseye” was invented by a NYC Principal. “The Nomads” was created by a U of Alabama PHD student.
From 1 hour to 1 day
For Grades 3 to 8 students, teachers, parents and Pre-Service Teachers.
At a time that works best for you.
We Create and Implement Digital Approaches and Online 3-Part Lessons to Construct Math Content and Teaching Methodology
Click For Details:
- “Place Value, the Secret of our Numbers”
- “Addition with/without Regrouping”
- “SNACK on Fractions of Licorice & JuJubes to VISUALIZE Fraction Operations”
- “Partial Products – Get It with Visual Learning”
- “Math or Magic? – Empower Students to ALGEBRAIC THINKING through NUMBER TRICKS”
- “Tiles and Algebraic Expressions”
- “BRUNCH on a RATIO MIX of Cranberry Juice & Gingerale ‘n LEARN 6 Lessons”
- “Multiplying Fractions – How and Why”
- “Maximize Cage Area – Quadratics (coming soon)”
At a time that works best for you.